When playing simulation (tactics) games, what do you find important or enjoy? (multiple choice) Please select games / game series you enjoy (multiple choice) How often do your play simulation (tactics) games? (For any of the above questions, choose "Yes" shows four additional questions: Please select the difficulty (hard, okay, easy), How satisfied were you? (it was fun, it was not fun), How long did you play? (15min, 30min, 60min, more, I don't remember), How satisfied were you with the playtime? (short, okay, long)) Regarding the third battle (in the field). Regarding the second battle (in the village). ![]() Regarding the first battle (on the bridge). (If you select "None of the above", another question pops up: **Please tell us about any other areas you found difficult to understand.") The camera's distance control (zoom in / out) ![]() I don't know what it's called in English)Įxchanging units during battle preparation Hub area (the tent with the shops and whatnot. The display of reinforcements in the bottom right during battle Regarding the game system, please select any areas you found difficult to understand or mechanics you didn't realize existed (multiple choice)Ĭhanging the display of units in battle (using the L stick to toggle HP and Turn Order) (If you select "Nobody", another question pops up: Please tell us the reason) Of the characters which joined, please select those you used in battle (multiple choice) Please select any characters which joined your party (multiple choice) What, if anything, were you particularly dissatisfied with? (free text input) What did you dislike about the game? (free text input) What did you like about the game? (free text input) How satisfied are you with the game? (1 ~ 5) Just in case you're wondering what the survey asks about, you can see the full set of questions below. Your feedback will help shape the game going forward, just as the surveys did for Octopath Traveler. Square-Enix and Nintendo are sending out surveys to see what you thought of the experience. And with a few weeks left until Triangle Strategy launches on March 4, we’ve at least got some time to mess around with the systems and battles before the full game’s here.If you played the Project Triangle Strategy demo, keep an eye on your inbox. This was my personal choice for most anticipated game of this year, so yes, I’m very eager to finish writing this news post up so I can go play the demo myself. ![]() Team Asano looks to be applying much of the same here, applying a pretty good looking HD-2D look and branching choices to the framework of classic strategy RPGs. Triangle Strategy is Square Enix’s take on the tactics genre, with a look and feel akin to how Octopath Traveler tackled classic RPGs. Today’s Prologue demo should be a good chance to see if the changes made address all the concerns, and how the whole strategy will come together ahead of launch. Though the last Triangle Strategy demo covered only a small slice of the game, it also resulted in a lot of feedback that Square Enix worked on afterwards. The demo covers the first three chapters of Triangle Strategy too, so it seems like a pretty good chunk to try out. It’s a similar structure to Octopath Travelerand other demos in the past, and hey, it’s still pretty neat. The Prologue Demo, available now, will let you transfer your save data to the full game once purchased. A new demo for Triangle Strategy is out today on the Nintendo Switch, with progress carrying over into the main game. The release of Triangle Strategy is right around the corner, but you can test the waters a bit early starting today.
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